Each card is different; thus, this is essentially a memory game. You have to watch when other players land on a circle and reveal the underside, because you might need that one. Then, you have to remember where it was, maneuver yourself around to that spot on the board, and claim it for yourself. The idea is to find your four goodies before your opponent does.
During Sooby's recent week-long visit to Googie's, we played this game until I could close my eyes at night and see strawberries. In my utter lack of foresight, I thought it might afford a fun opportunity to teach Sooby about rules--you know, taking turns, not peeking, not taking the cardboard circle that someone else turns over, and so forth.
As it turns out, I was wrong. Sooby, it seems, had very different ideas about how the game should be played. Here is her modified version:
- Sooby spins; she moves Strawberry Shortcake the designated number of spaces, but some spaces are skipped in the process.
- If Sooby doesn't land on a circle she needs, she spins again.
- When she finds a match, it is Googie's turn.
- Googie's turn is over very quickly.
- Sooby repeats Steps 1-3.
- Sooby acquires her four matches first.
- Sooby insists that Googie play until she also finds her matches.
- Sooby is delighted with the outcome of the game and wants to play it over and over.
I am reminded of all those rules Robert Fulghum supposedly learned in kindergarten. Should you re-read that list, you will find that they basically fall under several broad categories, none of which are violated by Sooby's revised Strawberryland rules:
- Don't hurt yourself.
- Don't hurt others.
- Don't destroy things of value.